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    How to Play

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    Darkwing
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    How to Play

    Post by Darkwing on Tue Jan 04, 2011 5:43 pm



    Last edited by Darkwing on Wed Jan 05, 2011 7:07 pm; edited 4 times in total
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    Darkwing
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    Re: How to Play

    Post by Darkwing on Tue Jan 04, 2011 5:54 pm

    Characters/Creation

    Each player is allowed one character. To create a new character, post in the thread by the name of the faction you wish to join. In this post, include:

    Character Name
    Starting Planet
    Short Bio
    Force Level (If any)
    Race


    Character names must be the same as your user name, and numbers will not be tolerated in the name unless an administrator is contacted and informed as to why a number would be appropriate in your name. Users who put numbers in their name will have them removed by an administrator. Do note that you requesting to join a faction is simply that, a request. It can be denied by the faction.
    All new players start with 15,000 credits. Once accepted into the faction, the player should create an Inventory thread in their faction section, to keep track of all credits and items. Not doing so could result in the player not having any item if checked up on by an administrator and whatever is in play will be deemed invalid.

    Where this game takes place in the Civil War timeline, players will not be permitted to play as familiar Star Wars characters, therefore no Luke, Vader, Han, Leia etc.

    BANKING/CREDITS
    Players and factions are responsible for keeping track of their own credits and transactions. This is important because if you miss a payday, then it is missed and if transaction records are missing, then someone will coming knocking on your door.

    Payday happens every week, and despite the name payday, it can be misleading. It is the day when any planetary resources are collected and added to the inventories (the Banking thread in each inventory that is). It is also the day that fees are payed, such as keeping mining facilities up. There will be a Galactic Bank Inventory, but this inventory will be used to upgrading the tech level of the RP. Once a certain amount of credits are reached, then a new item can be researched and once enough items are researched, then the tech level can increase. Players/factions can donate to the galactic bank should they wish. However, should a player/faction have for instance a mining facility which requires it to be payed each week, if it is missed three times in a row, then the facility will be taken away/destroyed.

    As stated before, it is the responsibility of the faction/player to keep the inventories up to date.
    NOTE: It does not have to be the faction leader who is responsible for keeping track of inventories, it would be best to assign roles to each player of the faction.

    Multi-Characters
    Players are allowed to have one other character on the game should they wish. To have another player, they must register as another account and when they create their bio, must include the following:

    Original Player
    New Player Name

    Normal Bio/Character creation rules

    To prevent cheating, characters that are multis cannot share any resources (unless they are faction resources) and must be of the same faction as the original player or as an independent.


    Last edited by Darkwing on Thu Feb 10, 2011 10:40 pm; edited 3 times in total
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    Darkwing
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    Re: How to Play

    Post by Darkwing on Tue Jan 04, 2011 7:41 pm

    Factions

    SW:DOF has three main starting factions, the Rebel Alliance, Galactic Empire and Independent. Players must chose to be one of the three factions. This simply determines the player's allegiance and allows them to partake in roleplaying. If a player wishes not to be allied with any faction, then they chose independent. All new user accounts to the forum will be automatically assigned to Independent. When a player creates a request in the proper section, they will either be added to the proper faction or be denied.

    Players can create their own faction, however there are certain guidelines which must be followed. The player must have at least two other players willing to join the faction. An application must be filled out in the proper section including:

    Faction Name
    Faction Founder
    Members Joining

    This type of faction simply identifies a group of people working in unison with an allegiance to each other. The other type of faction is a government faction. For this, the player starting the faction must have two other players willing to join, a planet already under their ownership plus 50,000 starting credits (these credits get recycled into the faction). Again, an application must be filled out and approved by an admin which must include the following:

    Faction Name
    Faction Founder
    Members Joining
    Deposit of 50 000 credits (minimum, more can be deposited)
    Planet(s) already under control by the founding member or members joining the faction.

    Should the faction be dismantled earlier than one month after its initiation, 50 000 credits will be removed from the founding members account plus any credits acquired while the faction was in play. This is to prevent players from scamming the system by getting more credits for themselves.

    With the exception of the three beginning factions, a faction is dismantled or considered dead if its user base goes below three players (this is including the founding member). If it drops below three members, the faction will be removed.

    Once the faction has been created, the 50,000 credits becomes the factions to be used for faction items.
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    Re: How to Play

    Post by Darkwing on Wed Jan 05, 2011 12:02 pm

    Roleplaying

    SW:DOF is not only a statistical based RTS, but a story-telling RPG as well. Plyers can interact with each other and set up their own backgrounds and storylines simply by roleplaying. Most of this forum is IC (In Character) and there are only a few sections which are OOC(Out of Character).

    To Roleplay, you must do it in the location you are at (ie on a a ship, on a planet etc) unless it is a communication in which you roleplay via the holonet or the receiving end of the communication.

    Roleplaying is essentially up to the player, but they must interact accordingly and cannot use roleplaying to "godmod, uber" etc and they cannot use roleplaying to spawn any items or anything. Where this is a stat based RP, if a player suddenly points a blaster at another, they must actually have the blaster in game and it have clear records of where it was purchased, built etc and how it came to be at the location that the character is using it.
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    Darkwing
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    Re: How to Play

    Post by Darkwing on Wed Jan 05, 2011 12:04 pm

    Space Travel

    Space travel and combat is an integral part of this game. Space travel is fairly easy but has explicit rules. Each ship that has a player on it must have a thread created in the SPACE section. The only threads that will be allowed in the space sections are ones titles by:

    Name of Ship/Class of Ship

    In that thread, anything that happens on that ship except for ship to ship combat must be put there and only there. Anything else will be deleted. If something happens and players begin to talk out of character, then it must be taken to the GENERAL DISCUSSION section as it will be promptly deleted no exceptions. That goes for any threads made in the space section that are not space craft threads. The only exception is fleet movements, but that follows a different set of rules.

    FLEETS
    Fleets can have their own thread in the space section, however, no RPing is to occur there other then posting stats such as Hyperdrive transits. A Fleet movement thread should look something like:

    Thread Title: Fleet Name, Owning Go'vt Name

    Thread Content:
    Ship Name 1/Class
    Ship Name 2/Class etc

    And then any hyper transits such as:
    Fleet Name
    Planet 1 - Planet 2
    Speed: (Only as fast as the slowest ship if moving a whole fleet at once)
    ETA

    If any players are on one of the ships, THEY CANNOT RP in the fleet section. They must create a new thread by the Name of the ship and its class and RP there which would include individual Hyperdrive transits.

    HYPERDRIVE
    Ship can travel planet to planet by means of hyperdrive. To go to hyperdrive, the ship must have a speed of 1 or greater. Speed 0 means the ship is non-hyperdrive capable. Ay ship that doesn't already have a thread started in the Space section that is going to go to hyperdrive, must then get a thread started following the rules of the Space Section. Taking a ship to hyperdrvie means the player will have to create a new post in the ship's thread and put the following content:

    Planet 1 - Planet 2
    Speed
    ETA

    You will arrive when it says you arrive, not sooner not later, but when you do. To calculate hyperdrvie ETA's, take the amount of days it would initially require and divide it by the ships speed:

    Days/Speed

    Then take the answer from that and multiply it into one day (if it is less then 1 that is)

    Answer x 24 (as there's 24 hours in a day)

    Tht will give you how many hours a journey will take. You don't need to be specific own to several decimal places, just round it out to the nearest hour (ex. 6.72 hours becomes 7 hours, 6.4 hours becomes 6 hours etc)
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    Re: How to Play

    Post by Darkwing on Wed Jan 05, 2011 12:07 pm

    Production

    There are many varieties of items that can be constructed in the RP, the most popular being spacecraft and facilities, but given enough raw materials, custom items can also be built.

    Spacecraft
    The most common method of purchasing a ship will be to buy one directly off of the market, which in some instances could be cheaper then constructing the ship from scratch, depending on who the seller is and how good your negotiation skills are.

    Buying From the Market
    Ships that are bought from the market are a simple transaction. The same as how there are planetary trading stations, the same is for space. There is a public market for things to be purchased over the holonet, and that will be where you can buy ships from another player. There is no specific method or format of buying a ship from another player, other then posting what class of ship it is, its location and your starting and ending credits and the cost.

    Custom Spacecraft
    It is possible to build your own spacecraft based on your own specifications and using resources in game to build it. To do so, the parts for the ship will need to be researched. The more researching done in the game will increase the Tech Level of the RP, so more sophisticated and advanced craft can be built.

    To build your own vessel, in the post you have created by your username in the production section, include the following:

    Class Name (as named by the player, already existing Star Wars classes will not be used here)
    Resources being used (ie Metals, weapons, shields etc)
    Planet Location (could be multiple depending on where certain resources are)
    Facility Location (could be multiple depending on where certain resources are)
    Total Days to Build

    Facilities
    Facilities are fairly straight forward. Very similar in format to the spacecraft production, you simply post in your production thread the following:

    Starting Credits
    Facility Name
    Planet Location
    Cost
    Days to Build

    Final Credits

    Some facilities can be built on land, and some are for space. No matter which type it is, your post will always look like the one above.

    Personal Items
    Personal items are new in the sense that things can be bought in game through the production section. Personal items can range from blaster pistols to different forms of lightsabers. Everything will have its own set of rules according to its class, but this is generally what all of the weapons will have:

    Attack: How much damage one shot/attack will do
    Accuracy: This is out of 6. The roleplay die will be used for this. The higher the accuracy, the more chance of the target being hit. If for example the accuracy is 1/6, that means that if you roll a 1, your target is hit. If the accuracy were 4/6, then if you rolled a 1,2,3 or 4, your target would be hit.
    Recoil: If there is a recoil, it simply means if you have to wait one whole turn before firing again.
    SPT: SPT stands for Shot Per Turn. This means you can shoot the gun so many times in a turn. It can be at multiple targets or at just one target. It must be stated in the attack/defense post though.
    Cost: How much the weapon costs.

    Unlike most production items, you cannot simply "spawn" weapons anywhere. There will be certain facilities that you can do it at. There will be default facilities set up on certain planets plus factions/members will be able to build weapons manufacturing facilities as well. The default facilities will act like any other, if they are destroyed in combat, then they are destroyed. Their purpose is mainly to get the game going.
    Also, you will have to go to the location to pick up the weapons. If you were at Coruscant but the weapons facility was at Kuat, you can still make the production post, but you can't actually have the weapons until you go to the location, land and pick them up.

    TECH LEVEL
    The tech level of the game determines how advanced technology, both custom built and pre-built can be. The Tech level can always be viewed in a widget on bot hthe main forum page and the Portal. The tech level is determined by how much is researched and how much is built. The new tech level can be reached one of two ways (or a mixture of both). If enough is researched, then the tech level is increased to the next level, if enough items are built in the area of Space Craft and Land Facilities/Vehicles, then the tech level will be increased. It uses a point system, and researching creates points, and building creates points. How many points each production item is will be stated in the production stats of the items to be built. Researching is as simple as building research facilities on planets. This is an overall rating and is calaculated not by one faction or person, but by everyone. So one faction doesn't have to go and build a hundred items for the tech level to increase, once enough has been reached in the entire RP, then the tech level increases for the whole RP and all involved.

    With regards to players donating to the galactic bank, every 25 credits equals 1 Tech Level Point.


    Last edited by Darkwing on Wed Jan 05, 2011 12:10 pm; edited 1 time in total
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    Darkwing
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    Re: How to Play

    Post by Darkwing on Wed Jan 05, 2011 12:09 pm

    Combat

    Combat is a turn based system in this game. There are two categories of combat, Space and Land.

    SPACE:
    Space combat is when two or more ships engage in combat in space. There is a section for this entitled Space Combat and can be found in the Space RP section. Combat will usually have two types of players, the challenger and the defender. To initiate a combat, a battle ready ship or fleet(s) must be present at a planet. There is no dead space in this RP due to logistical reasons. Also, the player must be present at the combat in order to control the fleet. The player can not be at a different planet or in hyperspace to engage in combat somewhere else.

    The format of combat is fairly simple. The challenger creates a new thread in the Space Combat section entitles by the name of the combat or planet or something that is suitable.
    The challenger then posts the following:

    Ship(s) (Names and Classes)
    Attack Stats
    Target Ship(s)
    Amount Damage done to each ship

    Then the defender will reply back with the same post, except this time including the damage done to the ship(s), and it continues until combat ends. The defender has 24hrs to respond to the first attack. If the time expires then the attacker may go again. Then the defender has 12 hrs and then the attacker may attack again. Then the time becomes 8 hrs and then 1 Hour. It remains at one hour for the duration of the battle.

    The same rule applies to the attacker. He has 24hrs to make the first attack and then 12hrs and then 8hrs and finally 1 hour.

    Should the attacker or defender reply in the thread before the time expires then you move on as if the time expired and it is the defender or attackers turn to reply. ( a reply means in or out of character)



    Different players can join and leave combat at any time. They must simply be at the planet that the combat is occurring and at some point post the attack post (as was shown above).
    To leave a combat, the player simply retreats to hyperspace. If there are only two players left fighting, then one must either be destroyed or surrender. The terms of surrender is to be determined by the players involved. Should one of the two be destroyed, then the character is quite dead and the player will have to create a new character and re-enter the RP. They do not get their items or credits back once dead. Players can have a will specified in the inventory section of wo will get what. Otherwise, players can scavenge the items lost and add them to their inventory. Note, they must be where the player died to get the items.


    If more then two people are involved in conflict then a battle order must be established before combat starts. (this delays the start of combat, and the above time delay rule does not begin until the start of combat)
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    Darkwing
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    Re: How to Play

    Post by Darkwing on Wed Jan 05, 2011 12:12 pm

    Conquering Planets
    Conquering planets can happen in a variety of ways, all depending on what kind of resistance is met. The following are how to conquer planets under different scenarios:

    Planet has space and land forces/facilities
    If a planet has both space and land forces, they must all be destroyed before the conqueror can lay claim to the planet. Before a faction can conquer the ground, they must first conquer space. This would simply mean destroying all the space forces, or having them surrender/retreat. Once the space forces are gone, you can then land troops and vehicles on the surface and wipe out the facilities and ground forces. In a straight out fight, all must be destroyed, both facilities and infantry/vehicles. If the planet being conquered surrenders, then the conqueror may lay claim to the planet. The terms of surrender can be up to the two parties involved, and the fate of the remaining forces of the losing party can be determined via the Holonet.

    Planet has Only Space Forces
    If a planet only has space forces, meaning no facilities, infantry and vehicles, then the conqueror can lay claim to the planet from orbit.

    Planet has Only Ground Forces
    If a planet has no space forces, meaning ships or stations, then the conqueror must land troops and destroy the land forces, unless the planet surrenders.

    Planet Has No Forces
    If a planet has forces neither on the ground or in space, then a conqueror(only faction, not individual player) can claim the planet from orbit. However, the player them self must be in orbit of the planet in question and not just NPC ships.

    How to Lay Claim to Conquered Planets
    Laying claim to planets occurs in the holonet, that way it is guaranteed that all players can see that the planet is to be claimed. To lay claim, create a post in the holonet with the following info:

    Player and/or faction Name
    Planet Being Claimed
    Combat (Yes, No)
    Surrendered (Yes, No)

    Now if a planet was defeated in combat, or the planet surrendered, then the conqueror can create the post in the holonet and the planet's ownership will be changed over by an admin. However, if the planet was one that was claimed to that had neither combat or surrendered, then when the conqueror posts in the holonet, the current owner of the faction has 24 hours to retaliate. This includes sending a ship to hyperspace to the planet in question. If this occurs, then the claim is invalid and combat or surrender must occur.

    Players can claim planets in their name if all of the proper conditions stated above have been met

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